It has been a long time since a bug was disclosed in a video game, even more so in a mobile shooter, which are usually well developed in that sense. However, this time grace touches the benchmark of the genre, neither more nor less, although it is not a bug that we can qualify as negative, but rather curious. Turns out we can get off the map in COD Mobile.
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You do not believe it? You will see the demonstration in this article, in addition to explaining how you can do it in any game of this Call of Duty. Be careful, in any game, not anywhere, since this bug only manifests itself in some of the maps that the shooter has, but not in all.
Is this COD Mobile bug legal? What material do I need?
It is the first thing that comes to mind when we talk about a bug, if it is legal or we are taking an unnecessary risk. The truth is that it is a legal bug, up to a point. If it is used in a private game with friends or made head in a public game, there need be no problem. On the other hand, if we abuse the bug to kill from outside, the rest of the players will report it and Activision will take action with their respective ban.
To carry it out, we don’t need much in terms of materials. Basically, we need a turret, a Ballistic Shield, and a knife, although the latter is more expendable. The turret will help us to place ourselves outside the limits of the map, while the function of the shield is that we do not get stuck in that area.
How to exit the map in each case
In total, there are 4 maps that are compatible with this bug. The reason is that in all of them there is a common denominator, a fence. Be it a barbed wire or a gate, everything that is fenced can be penetrated using the materials we have mentioned. Let’s see how to do it on each map.
Shipment 1944
This popular and veteran of the saga is the first of the cases in which we can put the bug into practice. The first thing you have to do is equip a turret before starting the game since we will need it. Once on the map, we place ourselves in one of the limits of the map, preferably next to one of the barbed wires that give access to a path. Next, we mount the turret, so it will serve as a springboard to jump over those wires and access the other part of the map. To know when and where we should place the turret, we will wait for the closest place that can be put to the fence, showing a blue color.
The thing does not end there, and it is that once we equip the turret and release it, we will stay right above the wires. We are not off the map yet, as there are two other requirements to be met. The first will be to equip ourselves with the knife and then the Ballistic Shield. Once placed a little further, we jump on it and we will be completely off the map. We will be able to explore it a bit, although many elements of the area are unfinished.
Firing range
In the second map that we name to use the bug and exit the map in COD Mobile, we are going to proceed with the same system that we have carried out in the previous map. If we are in the respawn area, we once again have barbed wires delimiting Firing Range. Once again, we put the turret as close as possible, we mounted on it, and then we released it. We re-equip the knife and mount the Ballistic Shield to jump it.
In this case, we have a somewhat more usable area, in the sense that there are more elements to observe and investigate compared to Shipment 1944. As in the previous map, it is fully playable, since we can launch objects such as grenades or even kill from outside since the inside of the map is perfectly visible.
Nuketown Russia
In the emblematic Call of Duty map, although with a Soviet touch, we can also put the previously mentioned bug into practice. If we are located in the central area, right next to the garage of one of the houses, we can easily jump the fence. What should we do? Well, carry out the same strategy with the same elements.
In this case, the knife thing is not relevant, but both the turret and the shield are still important. We can use that outside area to kill even on the roofs of the adjoining houses, a very noteworthy detail.
Rust
It is the last map in which we can test this bug to exit the maps. In one of the respawn areas, in which there is a fenced door, we carry out the same strategy with the turret, which will magically take us to the other side of the door. We use the Ballistic Shield again and we can now explore all that desert full of great pipes.